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	<title>Gender In Game Design</title>
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		<title>Gender In Game Design</title>
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		<title>Evaluating Gender in Game Design</title>
		<link>http://laydehgad.wordpress.com/2009/05/26/evaluating-gender-in-game-design/</link>
		<comments>http://laydehgad.wordpress.com/2009/05/26/evaluating-gender-in-game-design/#comments</comments>
		<pubDate>Tue, 26 May 2009 17:31:52 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Evaluation]]></category>
		<category><![CDATA[Sheri Graner Ray]]></category>
		<category><![CDATA[Justine Cassell]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=130</guid>
		<description><![CDATA[Initially, I planned to look into more than one type of representation in games: gender, race and sexuality. I felt it was a good choice as the geographical and historical differences of representation are often varied, so I could compare &#8230; <a href="http://laydehgad.wordpress.com/2009/05/26/evaluating-gender-in-game-design/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=130&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Initially, I planned to look into more than one type of representation in games: gender, race and sexuality. I felt it was a good choice as the geographical and historical differences of representation are often varied, so I could compare the findings against each other. After creating a plan, I transferred it into a timetable but realised I would be unable to conduct this amount of research in the time we were given. Having experience in studying gender differences, I decided concentrating on this would give me a head start to a short term.</p>
<p>To begin research I went to the library and took out &#8216;Gender Inclusive Games Design&#8217; (GIGD) and &#8216;From Barbie to Mortal Kombat&#8217; (FBMK). Over the next week I took notes from GIGD and found valuable sources and experiments that I could use. There was history of the Girl Game Movement that I would expand on by further researching the roots of gender differences. After returning the books I chose to purchase them from the Internet. We wouldn&#8217;t be discussing the topic of Representation in Games in our lectures until a few weeks before we were going to hand our projects in, so I decided that owning the books would be beneficial.</p>
<p>Upon reading the first few pages of GIGD, Sheri Graner Ray discusses the International Game Developer Association and how their Women in Games Special Interest Group mailing list had supplied her with valuable information for her studies. Knowing that I&#8217;d need more up to date sources than the books, I requested entry. Within a number of weeks I had a folder of links to articles that interested me, from both my own browsing and those sent via the mailing list.</p>
<p>A common debate found was the lack of games created aimed to appeal to women, and how women gamers seem to be part of an invisible minority. I am not suggesting the cause is lost, as a result of looking at games that host these sexualized women, the efforts of those that choose to defy this consequently stand out. I found that even when being brought up in the same environment, social or perhaps biological differences occur within each gender.</p>
<p>Another debate was the representation of women&#8217;s bodies, e.g. unbelievable proportions, beauty and sexual demeanour. Resembling women and heroines featured in comics, this kind of representation was around before games came along. However, the situation of the character must considered. Factors such as their history and role/job will determine how their physique is developed. Personality and narrative have a large impact on the way we judge characters. Lara Croft is often sexualized through advertising but her character always remained strong, independent, courageous, yet beautiful and with a body that indeed began with unbelievable proportions, but has been tweaked over the years into a more believable size. If one of the most popular woman in games has gone through these changes, this suggests hope for the female figures of the future.</p>
<p>Titles such as X-Blades, Bayonetta, Rapelay and Onechanbara are often accompanied by the outcries of gamers, both male and female, who don&#8217;t appreciate the high impact these games have in encouraging the stereotype they set. Though noticed by many (through media) they are not the most popular. However, these games are still being made and sold, so there must be consumers interested in these games. If you compare this market to other media, there are few successful films where the female is playing the alpha role such as those in the games named above. So as games are maturing, companies using sex to attract these consumers is proving harder. However, this is a western progression. Consumers in different cultures still react to sex, such as Japan, which possess a market for games such as Rapelay. Until consumers stop reacting, games will still be produced, as there is still money to be made.</p>
<p>Through the entire study I have broken down boundaries in myself in order to keep an open mind about the information I come across. My greatest weakness was holding on to the gender stereotypes I was comfortable with, allowing myself to become very defensive when it came to something I didn&#8217;t agree with. I understand there are vast social influences that affect both media and consumers. I felt my strength was my time management; I began gathering research material early so that I was able to use the rest of my time effectively, concentrating on the task in hand. However, I would of liked to of concentrated on looking into why gender is so important to people, and how this is portrayed in other media. This is something I would include if I carried my study on further, including the topics of race and sexuality that I mentioned earlier. I would also like to become more involved in online groups that are aimed at women gamers, and find out why they have made these and what their goals are.</p>
<p>Overall I am pleased with my research, as I believe I have learned from what I have discovered. Although I am unable to update the blog further for a period of time, once my blog becomes available again I plan to continue updating it, including research for the representation of race and sexuality.</p>
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		<title>&#8216;Casual Games Don&#8217;t Count.&#8217;</title>
		<link>http://laydehgad.wordpress.com/2009/05/25/casual-games-dont-count/</link>
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		<pubDate>Mon, 25 May 2009 18:07:58 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[40%]]></category>
		<category><![CDATA[Casual games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hardcore gamers]]></category>
		<category><![CDATA[Women]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=152</guid>
		<description><![CDATA[Firstly, I&#8217;d like to get a definition of what &#8220;casual&#8221; games are: A casual game is a video game or online game targeted at a mass audience of casual gamers. Casual games can have any type of gameplay, and fit &#8230; <a href="http://laydehgad.wordpress.com/2009/05/25/casual-games-dont-count/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=152&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Firstly, I&#8217;d like to get a definition of what &#8220;casual&#8221; games are:</p>
<p>A casual game is a video game or online game targeted at a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games. They require no long-term time commitment or special skills to play, and there are comparatively low production and distribution costs for the producer. Casual games typically are played on a personal computerweb browsers, although they now are starting to become popular on game consoles, too. Casual gaming demographics also vary greatly from those of traditional computer games, as the typical casual gamer is older and more predominantly female with over 74% of those purchasing casual games being women. -<a href="http://en.wikipedia.org/wiki/Casual_game"><span style="color:#99cc00;">Source</span></a></p>
<p>Old is the <a href="http://cerise.theirisnetwork.org/archives/356"><span style="color:#99cc00;">debate</span></a> between &#8220;casual&#8221; and &#8220;hardcore&#8221; games, but are they still not classed as games? If <span style="color:#000000;">75%</span> of women are playing casual games then why are only <a href="//www.womengamers.com/news/2008/07/18/40-us-gamers-are-women/ 26.5.2009"><span style="color:#99cc00;">40%</span></a> of women classed as gamers? And if companies want to find out what women like in games, isn&#8217;t this a hint in the right direction? Casual games are <a href="http://www.realnetworks.com/company/press/releases/2006/casgames_research.html"><span style="color:#99cc00;">said to be</span></a> stress relieving, provide mental balance and are relaxing, perhaps women are more attracted to them because of these qualities. But &#8220;hardcore&#8221; games can be equally as stress releiving, but you do have to go out and buy the console in order to play them (unless you own a PC). So it could be that women enjoy casual games because they are right there in front of them on the internet, easy to access, and doesn&#8217;t require spending hundreds of pounds on a console. People who own an iPhone have access to the iTunes App store, which provides them with a huge collection of these &#8220;casual&#8221; games. I know both men and women who don&#8217;t consider themselves gamers yet have purchased games on the iPhone. In order to find the real percentage of male and female gamers perhaps companies need to look futher into the users of casual games and find out exactly what it is they enjoy in these games, and transfer this into the design of their own.</p>
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		<title>All Hail the Genderless Game</title>
		<link>http://laydehgad.wordpress.com/2009/05/16/all-hail-the-genderless-game/</link>
		<comments>http://laydehgad.wordpress.com/2009/05/16/all-hail-the-genderless-game/#comments</comments>
		<pubDate>Sat, 16 May 2009 17:42:04 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Beyond Barbie and Mortal Kombat]]></category>
		<category><![CDATA[Bias]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Genderless]]></category>
		<category><![CDATA[Henry Jenkins]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=119</guid>
		<description><![CDATA[I remember my mother telling me a puzzle type dilemma when I was a young girl, as it was the first time I recall stereotyping gender. The puzzle goes something like: The father was driving his son home and they &#8230; <a href="http://laydehgad.wordpress.com/2009/05/16/all-hail-the-genderless-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=119&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I remember my mother telling me a puzzle type dilemma when I was a young girl, as it was the first time I recall stereotyping gender. The puzzle goes something like:</p>
<p><em>The father was driving his son home and they got into an accident. The father was fine, but the son was sent to E.R. The surgeon replied &#8220;I can&#8217;t operate on this boy, he&#8217;s my son!&#8221;.</em></p>
<p><em>How were they related?</em></p>
<p><em></em>I couldn&#8217;t figure out the puzzle because I presumed the surgeon was a man, and so must of been his father too. When I was told the surgeon was his mother I was ashamed that I had presumed it was a man, and thus the puzzle stuck in my head ever since to remind me.</p>
<p>Whilst browsing through Henry Jenkins&#8217; <a></a><a href="http://henryjenkins.org/">Confessions of an Aca/Fan</a><span style="color:#000000;">, </span>I came across an entry where he is discussing <span style="color:#99cc00;"><a href="http://henryjenkins.org/2009/01/beyond_barbie_and_mortal_komba_1.html">Beyond Barbie and Mortal Kombat in an interview with Yasmin B. Kafai, Carrie Heeter, and Jill Denner</a><span style="color:#000000;">. One of the questions he asks is regarding whether games should be designed for girls, or if they should be &#8220;gender neutral&#8221;:</span></span></p>
<p><strong>A decade ago, the core question was whether we should design games specifically for girls or so-called &#8220;gender neutral&#8221; games to be played by boys and girls together. Is this still a burning question? If so, what new perspectives have emerged over the past decade?</strong></p>
<blockquote><p><strong>CARRIE</strong>: That question makes me schizophrenic. In the collection of research citations on gender and gaming that I have been curating, the two most frequent tags are &#8220;gender stereotypes&#8221; and &#8220;what women want.&#8221; The gender stereotype research tends to complain about girls and women are portrayed or conceptualized in stereotypical ways that ignore the wide diversity of female-ness. The what-do-women-want research reveals gendered desires and offers suggestions about how to create games to appeal to females.</p>
<p>[...]</p>
<p>In her chapter, &#8220;Are Boy Games Even Necessary?&#8221;, Nicole Lazzaro points out that designing for an extreme demographic reduces market size. <span style="color:#993366;"><strong>An extreme male-typed game or an extreme female-typed game both leave out what players like most in most games.</strong> </span>Games have changed enormously in the last decade, transitioning to become a mainstream medium and big business. With such an enlarged playing field, the answer from a business perspective is <span style="color:#993366;"><strong>yes games for girls and games for boys and games for everyone</strong></span>. Gaming is large enough that it is beginning to resemble the magazine market. There can be very narrow market game franchises (paralleling the range of women&#8217;s interest magazines from <em>Vogue</em> to <em>Ms.</em>) and more mainstream game franchises (paralleling <em>Time </em>or <em>Newsweek</em>).</p>
<p>[...]</p>
<p>My own research with colleagues Brian Magerko and Ben Medler at Georgia Tech and Brian and Jillian Winn at Michigan State University is moving in the direction of considering player type and motivation. We are working to develop and study adaptive games that express different game features depending upon what each individual player enjoys the most. <strong><span style="color:#993366;">Thus, instead of creating a game for girls, or a game for everyone, we create a game that can transform to become better for each individual player.</span></strong><br />
<strong><br />
YASMIN</strong>: Can a game, or anything else for that matter, ever be &#8216;gender-neutral&#8217;? And who decides? Game design can and should be more inclusive; one doesn&#8217;t need to disrupt the narrative to offer more options for customization of characters or levels that are now common place for most games. That said, if we deal with younger players and school contexts, we need to be deliberate on what choices we offer in game designs to facilitate learning for various players.</p></blockquote>
<p>This led me to think about &#8220;gender neutral&#8221; games, and how I believe that in order to create a game that is accepted, played and/or appreciated by each gender, then the in-game gender should be neutralized.</p>
<p>Hare-Mustin and Marecek (1990) are two psychologists who introduced the<a href="http://books.google.co.uk/books?id=HWd19vvIRz8C&amp;pg=PA14&amp;lpg=PA14&amp;dq=Hare+Mustin+and+Marecek+alpha+and+beta&amp;source=bl&amp;ots=kM58QA0ThV&amp;sig=JBEbCRHd5E8G-ee7so_23ceS_GQ&amp;hl=en&amp;ei=rXQNSq3oO4GZjAffic23Bg&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1#PPA15,M1"><span style="color:#99cc00;"> theory of Alpha and Beta bias </span></a>in an attempt to explain two types of gender bias. <strong>Alpha</strong> bias is where differences between each gender are exaggerated, for example, there are obvious biological differences between men and women so they should be treated differently. <strong>Beta</strong> bias is where all differences are ignored, for example, believing that women and men behave in the same way, so should be treated the same way. Each bias has its pros and cons, and I find it difficult to choose which one I believe would work best. Instead, I have brought the two together and come up with: Biological differences in gender should be acknowledged, such as hormones affecting behaviours, whilst social differences can depend on each individual and so no individual should be treated in any way that would favour one gender from the other. Each individual should be treated as a distinct being for their individual social make-up, which includes the acknowledgement that the individual is male or female, black or white, Christian or Muslim etc. However, understanding there will be consistency between multiple beings that has been learned from social norms will be in be in play.</p>
<p>I hope that makes sense, that&#8217;s my attempt to transfer an abstract from my mind into words.</p>
<p>When I say &#8216;Genderless game&#8217; I am referring to a game I will be playing where I don&#8217;t mind playing as either gender, for example, in <a href="http://en.wikipedia.org/wiki/Eternal_Sonata"><span style="color:#99cc00;">Eternal Sonata</span></a> you play as multiple characters throughout the game, changing from one to the other when in Battle Mode. However, when walking around the environments you control a boy named Allegretto. In my opinion, this games is genderless because I have no preference to any one character, male or female. Each character has equal but different abilities, and if they are kept the same level, the only difference is the weapon they are equipped with. There has been no point in the game where I felt they favoured one gender over the other, where any gender is made to look inferior or different to another.</p>
<p>Games where I am very aware I&#8217;m playing a certain gender usually use gender roles and stereotypes, for example in Dead or Alive Xtreme 2 it&#8217;s hard not to miss the high oestrogen levels of the women bouncing (literally) around in bikinis. From their high pitched squeels to the simple activites that seem to amuse these usually brutal fighters, such as rolling around in the sand taking photos of each other.</p>
<p>But is being genderless the answer? If gender is our identity and we eliminate it, then we are left with nothing. Not necessarily, in <a href="http://books.google.co.uk/books?id=NjH32xMTu7kC&amp;dq=My+Gender+Workbook&amp;printsec=frontcover&amp;source=bl&amp;ots=920cNzM4AP&amp;sig=2xF2bSaRS6hL_yJDdGkwBNc2IaY&amp;hl=en&amp;ei=9PgOSpysLtzRjAfajZnkAQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1"><span style="color:#99cc00;">My Gender Workbook</span></a>, Kate Bornstein suggests that we think of gender as one aspect of our identity.</p>
<p><img class="aligncenter size-full wp-image-123" title="Picture 1" src="http://laydehgad.files.wordpress.com/2009/05/picture-12.png?w=398&#038;h=159" alt="Picture 1" width="398" height="159" />With the <a href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=293317"><span style="color:#99cc00;">increasing amounts</span></a> of women entering the games industry there is a higher chance that both these men and women will get together to help break down the issues of gender in games.</p>
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		<title>Sex Sells&#8230; Or Does It?</title>
		<link>http://laydehgad.wordpress.com/2009/05/14/sex-sells-or-does-it/</link>
		<comments>http://laydehgad.wordpress.com/2009/05/14/sex-sells-or-does-it/#comments</comments>
		<pubDate>Thu, 14 May 2009 21:09:06 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Dead or Alive Xtreme 2]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Rape]]></category>
		<category><![CDATA[Sex]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[X Blades]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=107</guid>
		<description><![CDATA[A schoolgirl around 12 years old travels on a commuter train. A man who has been following her gropes and sexually molests her. Eventually the train stops and she runs frightened into a public toilet, followed by her assailant who &#8230; <a href="http://laydehgad.wordpress.com/2009/05/14/sex-sells-or-does-it/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=107&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">
<p style="text-align:left;"><em><img class="alignleft size-full wp-image-108" style="border:5px solid black;margin:5px;" title="Picture 1" src="http://laydehgad.files.wordpress.com/2009/05/picture-11.png?w=233&#038;h=353" alt="Picture 1" width="233" height="353" /></em></p>
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<p style="text-align:left;"><em>A schoolgirl around 12 years old travels on a commuter train. A man who has been following her gropes and sexually molests her. Eventually the train stops and she runs frightened into a public toilet, followed by her assailant who handcuffs and rapes her. The assailant takes her prisoner and repeatedly rapes her in various locations. Her mother and teenage sister suffer the same fate. This family is targeted for rape as punishment because the older sister had previously reported to the police the attempted sexual assault of another woman by the rapist. This is the story line of RapeLay, a rape simulator computer game produced by Illusion Software and sold in Japan. Prior to issuing this Action Equality Now brought RapeLay to the attention of Amazon Japan which also sold the game. Since then it has removed the game from sale, however it continues to sell similar titles based on stalking and sexually molesting women and girls. &#8211; <span style="color:#99cc00;"><a href="http://www.equalitynow.org/english/actions/action_3301_en.html"><span style="color:#99cc00;">Women&#8217;s Action 33.1</span></a></span></em></p>
<p>According to this article, it does. &#8216;RapeLay&#8217;, a game where the player is required to rape and molest women and girls on a train, was distributed by Amazon Japan and could also be found on Amazon.com and Amazon.co.uk until 2006 when it was <a href="http://www.dallasnews.com/sharedcontent/dws/news/world/stories/DN-rapegame_10int.ART.State.Edition1.4cb6294.html"><span style="color:#99cc00;">banned</span></a>. Although banned, there are still similar  games being sold that involve raping and molesting women. I was shocked when I came across this information as I didn&#8217;t realize it was legal for companies to make these kinds of games in Japan.</p>
<p><em>In early May, Equality Now released a statement saying that in Japan the gaming industry profits from games featuring violence against girls and women. It also criticized the growing market for pornography found in Japan known as </em><em>roricon</em><em>, or &#8220;Lolita complex,&#8221; which has a child pornography theme. &#8211; <a href="http://www.dallasnews.com/sharedcontent/dws/news/world/stories/DN-rapegame_10int.ART.State.Edition1.4cb6294.html"><span style="color:#99cc00;">Japanese computer game featuring rape creates international outcry</span></a></em></p>
<p><em><a href="http://www.dallasnews.com/sharedcontent/dws/news/world/stories/DN-rapegame_10int.ART.State.Edition1.4cb6294.html"></a></em></p>
<p>So what does this say about both the game designers and the consumers? Would a game like this encourage a player to go out and rape/molest a woman? Maybe, but this argument is similar to the <span style="color:#99cc00;"><span style="color:#99cc00;"><a href="http://www.apa.org/releases/videogames.html"><span style="color:#99cc00;">violence in games argument</span></a><span style="color:#000000;">, where it is believed video games can encourage violence. However, I played many violent games when I was younger, watched violent movies and listened to aggressive music. But I wouldn&#8217;t consider myself a person with violent tendencies. So it would be hard for me to argue that if I had played a game such as &#8216;RapeLay&#8217; when I was younger that I may want to rape/molest someone. It&#8217;s difficult to tell as, in the end, it&#8217;s all down to individual differences. Which leads me to this thought; if violence is acceptable in games, why isn&#8217;t rape? If you were to commit either crime in real life (say you killed someone in an act of violence), you receive the same sentence: Life imprisonment. Who&#8217;s to say that violence is OK and rape isn&#8217;t? Before writing this blog entry I would of picked (and defended) <a href="http://en.wikipedia.org/wiki/Halo_(series)"><span style="color:#99cc00;">Halo</span></a> over RapeLay, but now that I think about it, there just as bad as each other. The social acceptance of violent games has almost blinded us from we&#8217;re really taking part in. At least Japan is being consistent with their laws, where the UK and US merely dips their toes in the forbidden waters. I seem to have veered away from the topic slightly, so perhaps I will address this issue in a later post.</span></span></span></p>
<p style="text-align:left;"><img class="size-full wp-image-111 aligncenter" style="margin-top:5px;margin-bottom:5px;border:5px solid black;" title="lara_croft_sexy" src="http://laydehgad.files.wordpress.com/2009/05/lara_croft_sexy2.jpg?w=350&#038;h=263" alt="lara_croft_sexy" width="350" height="263" /></p>
<p style="text-align:left;">So where was I? Using sex as a way of selling products has been <a href="http://inventorspot.com/articles/ads_prove_sex_sells_5576"><span style="color:#99cc00;">popular</span></a> in the advertisement industry, especially in games. This could mostly be due to the fact the women can be created digitally to look and wear whatever the creator wants. For example, you can <a href="http://images.google.com/images?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;sa=1&amp;q=Sexy+Lara+Croft&amp;btnG=Search+Images&amp;aq=f&amp;oq="><span style="color:#99cc00;">easily</span></a> find pictures of Lara Croft that are nothing to do with the game. The <a href="http://www.gamerevolution.com/images/blogpics/lara_croft_sexy.jpg"><span style="color:#99cc00;">image</span></a> above shows her wearing no clothes, in a provocative position with absolutely no relevance to the game. But Lara is not alone here, women are often subject to sexualization by making them wear little clothes. In my opinion, Lara Croft (in the actual game) is a well dressed character. She is wearing suitable clothes for her activities and is portrayed as a capable, confident and un-sexualized character. It is only the way they advertised her that I don&#8217;t agree with. Some examples of other games that use female characters with inappropriate are Bayonetta, Dead or Alive, World of Warcraft, Blades, and many more.</p>
<p style="text-align:left;"><a href="http://www.blogcdn.com/xbox.joystiq.com/media/2006/06/kasumi.jpg"><img class="alignleft size-full wp-image-113" style="margin:5px;" title="kasumi" src="http://laydehgad.files.wordpress.com/2009/05/kasumi.jpg?w=235&#038;h=251" alt="kasumi" width="235" height="251" /></a></p>
<p style="text-align:left;"><strong>Dead or Alive Xtreme 2:</strong></p>
<p style="text-align:left;">Uses the female characters from the <a href="http://en.wikipedia.org/wiki/Dead_or_Alive_(series)"><span style="color:#99cc00;">original Dead or Alive</span></a>, which is a fast paced fighting game, and puts them in a world where they play volleyball and a series of other beach-related mini-games.  The game uses &#8216;<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/JigglePhysics"><span style="color:#99cc00;">Jiggle Physics</span></a>&#8216; to emphasise the women&#8217;s breasts bouncing up and down when she moves. The &#8216;physics&#8217; they claim to use that are meant to resemble real life movements are far from accurate, with every step the girl takes resulting in the same extreme bounciness as you would see if she was jumping up and down. The <a href="http://www.youtube.com/watch?v=_nK3kj2h3yo"><span style="color:#99cc00;">advert</span></a> is clearly using this to sell the game, but does it work? As a woman I find the unrealistic bouncing quite repulsing, especially as each breast bounces at a different time, and I was surprised to hear some of my male friends agreeing with me. Perhaps this would of sold to an audience of horny individuals, but if they just wanted to see them bounce, they might as well save their money and just watch the trailer over and over again.      <a href="http://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_2"><span style="color:#99cc00;">Game info</span></a></p>
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<p style="text-align:left;"><a href="http://www.freakygaming.com/gallery/game_wallpapers/world_of_warcraft/sexy_night_elf.jpg"><img class="alignleft size-full wp-image-114" style="margin:5px;" title="sexy_night_elf" src="http://laydehgad.files.wordpress.com/2009/05/sexy_night_elf.jpg?w=234&#038;h=175" alt="sexy_night_elf" width="234" height="175" /></a></p>
<p style="text-align:left;"><strong>World of Warcraft:</strong></p>
<p style="text-align:left;">Just one example of a scantily clad female character on World of Warcraft (WoW). When a male character wears the exact same armour as she is wearing, it will appear completely different, with his covering most of his body and actually doing what armour is supposed to do- protect. Emphasising the body by sexualising female characters is one way of selling the game to anyone that wants to stare at half naked women.<a href="http://en.wikipedia.org/wiki/World_of_Warcraft"></a></p>
<p style="text-align:left;"><a href="http://en.wikipedia.org/wiki/World_of_Warcraft"><span style="color:#99cc00;">Game info</span></a></p>
<p style="text-align:left;"><a href="http://87.106.55.6/zuxxez/xb/wall/040908032327XBlades_WallPaper2_2560x1600.jpg"><img class="alignleft size-full wp-image-115" style="margin:5px;" title="X-Blades" src="http://laydehgad.files.wordpress.com/2009/05/x-blades.jpg?w=237&#038;h=148" alt="X-Blades" width="237" height="148" /></a></p>
<p style="text-align:left;"><strong>X-Blades:</strong></p>
<p style="text-align:left;">Need I repeat myself? The girls body is being used to attempt to sell the game here; her posture, lack of clothing and emphasised features. They may also be trying to appeal to a different market here by giving her a very young face.</p>
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<p style="text-align:left;"><a href="http://en.wikipedia.org/wiki/X-Blades"><span style="color:#99cc00;">Game info</span></a></p>
<p style="text-align:left;"><strong><a href="http://news.softpedia.com/images/news2/Bayonetta-Has-Evolved-From-Devil-May-Cry-Says-Producer-2.jpg"><img class="alignleft size-full wp-image-116" style="margin:5px;" title="Bayonetta" src="http://laydehgad.files.wordpress.com/2009/05/bayonetta.jpg?w=238&#038;h=231" alt="Bayonetta" width="238" height="231" /></a>Bayonetta:</strong></p>
<p style="text-align:left;">This witches&#8217; outfit is made out of her hair, as she builds up combo attacks, her hair-suit slowly disappears until there is nothing left but small areas covering her nipples and crotch. Her ridiculously long legs and ability to fight in heels are also features she should be proud of.</p>
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<p style="text-align:left;"><a href="http://en.wikipedia.org/wiki/Bayonetta"><span style="color:#99cc00;">Game info</span></a></p>
<p style="text-align:left;">If sex sells, then why arn&#8217;t these games top sellers, apart from World of Warcraft? World of Warcraft is the only game in the list that uses both male and female characters, and apart from the armour, rarely uses the women to sell the game. An <a href="http://www.guardian.co.uk/technology/2009/may/07/games-male-gamers"><span style="color:#99cc00;">article</span></a> in <a href="http://www.guardian.co.uk/"><span style="color:#99cc00;">The Guardian</span></a> argues that gamers have &#8220;grown up&#8221;, and with the rising percentage of women playing games and entering the industry, that they are reaching a more mature level. I doubt that there will ever be a time that games like this are not produced, because they do sell, so there must be an audience out there that compnies can make money from. However, if games ever want to recieve as much credit as films, music and other media, they do indeed need to reach a more mature level. With titles such as <a href="http://www.mirrorsedge.com/"><span style="color:#99cc00;">Mirrors Edge</span></a> and <a href="http://en.wikipedia.org/wiki/Flower_(game)"><span style="color:#99cc00;">Flower</span></a> experimenting with new types of gameplay, I have high hopes that games are not only receiving more apprechiation for beng experimental, but that there are teams of people out there that <strong>want</strong> to make games like this.</p>
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		<title>The Story of Mr. Blue and Ms. Pink</title>
		<link>http://laydehgad.wordpress.com/2009/05/06/the-story-of-mr-blue-and-mrs-pink/</link>
		<comments>http://laydehgad.wordpress.com/2009/05/06/the-story-of-mr-blue-and-mrs-pink/#comments</comments>
		<pubDate>Wed, 06 May 2009 17:17:44 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Blue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Pink]]></category>
		<category><![CDATA[Women]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=61</guid>
		<description><![CDATA[I was standing outside of Gamestation browsing through their window display that contained Nintendo DS lites, Xbox and Playstation bundles, iPods and various other electrical items. A woman with her young daughter in a pram pulled up next to me &#8230; <a href="http://laydehgad.wordpress.com/2009/05/06/the-story-of-mr-blue-and-mrs-pink/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=61&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was standing outside of <a href="http://www.gamestation.co.uk/?cm_mmc=BMM-G-_-Brand-_-Core-_-gamestation"><span style="color:#99cc00;">Gamestation</span></a> browsing through their window display that contained Nintendo DS lites, Xbox and Playstation bundles, iPods and various other electrical items. A woman with her young daughter in a pram pulled up next to me and she started talking to her partner about some of the items in the display. She then noticed the <a href="http://i3.iofferphoto.com/img/item/365/051/06/o_1.jpg"><span style="color:#99cc00;">Hello Kitty Nintendo DS lite</span></a> and turned to her partner and said: &#8216;Oh look at that! A Hello Kitty one, she would love that! [looking at her daughter] You&#8217;d love a Hello Kitty one wouldn&#8217;t you?&#8217;. The child in the pram didn&#8217;t say much and just giggled when the mother spoke to her, mimiking the words &#8216;Hello Kitty&#8217;. I was so glad she&#8217;d said that because I needed an example to use in this blog, and that was a perfect one. I presumed the girl knew what Hello Kitty was, unless she was just repeating her mothers words, but she did get excited when the name was spoken. However, the mother did not go &#8216;She&#8217;d love the green one! Wouldn&#8217;t you?&#8217; and then wait for her reaction, which i&#8217;m sure would be the same if they are a) Getting a toy b) Getting attention and c) Being smiled at.</p>
<p>For years the colours pink and blue have been gender specific colours, with<a href="http://en.wikipedia.org/wiki/Pink"> <span style="color:#ff99cc;">pink </span></a>being for girls and <a href="http://en.wikipedia.org/wiki/Blue"><span style="color:#99ccff;">blue</span></a> being for boys. However, before the 1940&#8242;s this was the other way round. With pink being a masculine colour that&#8217;s derived from red, seen as a solid colour, and blue being a feminine colour that shows &#8216;daintiness&#8217; and is associated with the Virgin Mary. Due to social desirability the gender specific colours inverted, and are often displayed in children and advertisement for girls and boys. A perfect example are these images that I found on the Argos website:</p>
<p style="text-align:center;"><img class="size-full wp-image-73 aligncenter" title="pink13" src="http://laydehgad.files.wordpress.com/2009/05/pink13.jpg?w=363&#038;h=236" alt="pink13" width="363" height="236" /></p>
<p style="text-align:center;"><img class="size-full wp-image-72 aligncenter" title="boy12" src="http://laydehgad.files.wordpress.com/2009/05/boy12.jpg?w=364&#038;h=234" alt="boy12" width="364" height="234" /></p>
<p>On the <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.argos.co.uk/static/Product/partNumber/3840195/c_1/1|category_root|Toys+and+games|12107734/c_2/2|cat_12107734|Pre-school+toys|12107807/c_3/3|cat_12107807|Role+play+-+shop%2C+cook%2C+clean+and+build|12107836.htm"><span style="color:#99cc00;">top</span></a> the girl is dressed entirely in pink standing over a plastic oven, that is also pink. This image was taken out of the &#8216;Role Play&#8217; section of pre-school toys. It came as no surprise to me that girls are modelled with toys that are relevant to cooking, cleaning and caring for dolls. Interestingly, blue was not the dominant colour in boys toys and the image <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.argos.co.uk/static/Product/partNumber/3483923/c_1/1|category_root|Toys+and+games|12107734/c_2/2|cat_12107734|Pre-school+toys|12107807/c_3/3|cat_12107807|Construction+toys|12107822.htm"><span style="color:#99cc00;">above</span></a> was only one of a few I could find. However, boys did model toys such as tool kits, construction including work benches, power washers and toy cars, which are seen as masculine activities. The colours of these toys were usually a bright colour such as orange or yellow accompanied by black. As I was browsing other areas of the pre-school toys I came across the musical instrument section and decided to check out if they associated certain instruments with girls or boys. Instead, they produced the same the toy instruments in both blue and pink.</p>
<p style="text-align:center;"><a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.argos.co.uk/static/Product/partNumber/3474578/c_1/1|category_root|Toys+and+games|12107734/c_2/2|cat_12107734|Pre-school+toys|12107807/c_3/3|cat_12107807|Musical+toys|12107826.htm"><img class="size-full wp-image-74 aligncenter" title="boy22" src="http://laydehgad.files.wordpress.com/2009/05/boy22.jpg?w=367&#038;h=231" alt="boy22" width="367" height="231" /></a><a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.argos.co.uk/static/Product/partNumber/3482546/c_1/1|category_root|Toys+and+games|12107734/c_2/2|cat_12107734|Pre-school+toys|12107807/c_3/3|cat_12107807|Musical+toys|12107826.htm"><img class="size-full wp-image-75 aligncenter" title="pink21" src="http://laydehgad.files.wordpress.com/2009/05/pink21.jpg?w=352&#038;h=229" alt="pink21" width="352" height="229" /></a></p>
<p>The &#8216;Beanstalk Sing Along Keyboard with Stool&#8217; is exactly the same product in both images, except one has been produced in pink. I imagine that they both function the same, and so the most likely explanation of this marketing technique is that they don&#8217;t think the blue keyboard will attract girls, and so it&#8217;s produced in pink. If children are exposed to these kind of gender specific colours from such a young age it&#8217;s not surprising that they learn to discriminate themselves from each other. An abstract from a <a href="http://www.springerlink.com/content/w77382423043083r/"><span style="color:#99cc00;">journal</span></a> named &#8216;Sex Roles&#8217; describes a study that attempted to explain the environmental gender stereotypes in the first two years of an infants life. They found that <em>&#8216;The results showed that boys were provided with more sports equipment, tools, and large and small vehicles. Girls had more dolls, fictional characters, child&#8217;s furniture, and other toys for manipulation. They wore pink and multicolored clothes more often, had more pink pacifiers and jewelry. Boys wore more blue, red and white clothing. They had more blue pacifiers. Yellow bedding was more frequently observed in the girls&#8217; rooms, while blue bedding and curtains were more prevalent in the boys&#8217; rooms.&#8217;. </em>To back this theory up even more, I came across a company that sells a pregnancy tester-type test for pregnant women that determines the sex of the baby before it is born. The company is called &#8216;<a href="http://www.tellmepinkorblue.com/"><span style="color:#99cc00;"><span style="color:#ff99cc;">pink</span><span style="color:#000000;">and</span><span style="color:#99ccff;">blue</span></span></a>&#8216;, and it works by telling you if you have a girl by turning pink or a boy by turning blue.</p>
<p>It seems that the child is doomed to discriminate as it&#8217;s parent picks out a &#8216;cute pink outfit&#8217;, or decorates the room blue before it is even born. Until it&#8217;s old enough to think for itself it&#8217;s decisions have already been tainted by the choices of it&#8217;s parents, and so a girl might not beg her parent to buy a game because &#8216;it&#8217;s for boys&#8217;, or a man might not want to dress up his child because &#8216;that&#8217;s what girls do&#8217;. So how is this relevant to gaming? As I just mentioned, computers are seen as a &#8216;masculine&#8217; object, and so why would a girl that has been discouraged to use one all her life decide to pick one up and play it? As you can see in the advert below, Nintendo is trying to aim their product at girls by bringing out a pink version of the DS lite:</p>
<span style="text-align:center; display: block;"><a href="http://laydehgad.wordpress.com/2009/05/06/the-story-of-mr-blue-and-mrs-pink/"><img src="http://img.youtube.com/vi/GhbGlPP7brw/2.jpg" alt="" /></a></span>
<p>Note that in the advert, all of the extras in focus are women except one man on the bus. The slogan used here shocked me quite a bit, to me &#8220;Great Games for Girls&#8221; would imply that someone is saying &#8216;these games are for girls only&#8217;. Any boy that watches this advert may no longer want to purchase them as it implies the games are not masculine. Also, girls may only buy the selection of these games, and no others. In a <a href="http://www.youtube.com/watch?v=zAv13jNjl0A"><span style="color:#99cc00;">later advertisement</span></a> Nintendo uses two members of Girls Aloud (a popular girl band with a huge female fan base) to promote the game Nintendogs. Again a pink DS lite is used, and during game play you see that she has decorated the dog with little yellow bows (at least they&#8217;re not pink, but the abstract above stated yellow was also a feminine colour) again reinforcing the gender stereotype. However, in a more <a href="http://www.youtube.com/watch?v=is9W0EcS8yc&amp;feature=related"><span style="color:#99cc00;">recent advertisement</span></a> using Girls Aloud, they are using 5 colour variations of the DS lite, with only one member holding a pink one. I much prefer this advert (and <a href="http://www.youtube.com/watch?v=SttkU-8UWQE"><span style="color:#99cc00;">Nicole Kidman&#8217;s advert</span></a>) to the previous, as it&#8217;s showing that it doesn&#8217;t matter what colour they are, they&#8217;re all having the same amount of fun.</p>
<p>When browsing Nintendo DS adverts I came across some games that reminded me of those that were made during the <a href="http://laydehgad.wordpress.com/2009/03/31/her-initiative-beyond-the-history-of-games-for-girls-part-1/"><span style="color:#99cc00;">Girl Game Movement</span></a>, such as McKenzie &amp; Co. &#8216;<a href="http://www.youtube.com/watch?v=s19K2QVRHKg&amp;feature=related"><span style="color:#99cc00;">My Make-up</span></a>&#8216; is a game produced as one of a &#8216;My game&#8217; series, with others including &#8216;My Dress-up&#8217; and &#8216;My Secret Diary&#8217;. These adverts are using every pink prop possible, with pink backgrounds, accessories and clothes and again, a pink DS lite. Oh, and no boys of course. I only hope that from the bud of these girl-specific games will gender exclusive games bloom, designed for both boys and girls to enjoy on equal levels.</p>
<p>My main example here has been the Nintendo DS, but they&#8217;re not the only one&#8217;s to use gender specific colours in their products. Sony PlayStation released a <a href="http://www.bdgamers.net/wp-content/uploads/2006/08/pink-ps2horizontal.jpg"><span style="color:#ff99cc;">pink version</span></a> of their PlayStation 2 and <a href="http://www.slashgear.com/gallery/data_files/1/2/pinksonypsp.jpg"><span style="color:#ff99cc;">PSP</span></a>. Microsoft also released <a href="http://www.techshout.com/images/pink-blue-xbox-360-controller.jpg"><span style="color:#ff99cc;">pink</span> <span style="color:#000000;">and</span> <span style="color:#99ccff;">blue</span></a> controllers for their xbox 360.</p>
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		<title>Women in the Computer Industry</title>
		<link>http://laydehgad.wordpress.com/2009/04/22/women-in-history/</link>
		<comments>http://laydehgad.wordpress.com/2009/04/22/women-in-history/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 15:20:01 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Women]]></category>

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		<description><![CDATA[It is known that men have always dominated the computer industry, but why? Writer of Masculinity and IT: Computing Gender in the Industry, Sue Lewis, cited reasons for women choosing not to enter computer education in the same numbers as &#8230; <a href="http://laydehgad.wordpress.com/2009/04/22/women-in-history/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=43&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It is known that men have always dominated the computer industry, but why? Writer of <a href="http://209.85.229.132/search?q=cache:OUL5nO5j0aEJ:www.sisr.net/ncgcd/documents/MasculinityAndIT.rtf+Masculinity+and+IT:+Computing+Gender+in+the+Industry&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;gl=uk&amp;client=firefox-a"><span style="color:#99cc00;">Masculinity and IT: Computing Gender in the Industry</span></a>, Sue Lewis, cited reasons for women choosing not to enter computer education in the same numbers as men:</p>
<ul type="disc">
<li><span style="font-family:Times New Roman;font-size:small;">Construction of    the science, engineering, technology and maths curricula as abstract    and disconnected from social and human concerns;</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Software being written    by and for men that unwittingly assumes male lives to be the norm;</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Domination of computer training programs by boys, men and male values;</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Perceptions of computer professionals as nerds and antisocial &#8216;computer heads&#8217;;</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Sex stereotyping    of toys and activities; </span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Sex biased computer software and games;</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Differential availability    of female and male role models; </span></li>
<li><span style="font-family:Times New Roman;font-size:small;">Different learning    experiences of girls and boys in the gendered classroom</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">boys&#8217; greater access    to school resources and teacher attention</span></li>
<li><span style="font-family:Times New Roman;font-size:small;">differences in self    confidence, self esteem and risk taking behaviours </span></li>
<li><span style="font-family:Times New Roman;font-size:small;">different mathematics    choices at school for girls and boys </span></li>
<li><span style="font-family:Times New Roman;font-size:small;">limiting of career    options for girls by subject selection in secondary school.</span></li>
</ul>
<p>Then why is it so that some women will rise to the challenge and pursue a career in computers, yet others don&#8217;t? Sheri Graner Ray discussed the computer as a &#8216;male&#8217; object, where:</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-51" title="picture-1" src="http://laydehgad.files.wordpress.com/2009/04/picture-1.png?w=382&#038;h=297" alt="picture-1" width="382" height="297" /><img class="aligncenter size-full wp-image-52" title="picture-2" src="http://laydehgad.files.wordpress.com/2009/04/picture-2.png?w=392&#038;h=254" alt="picture-2" width="392" height="254" />-An extract from <a href="http://books.google.co.uk/books?id=v3wRrNlPOe0C&amp;printsec=frontcover&amp;dq=Gender+Inclusive+Game+Design&amp;source=gbs_summary_r&amp;cad=0#PPA4,M1"><span style="color:#99cc00;">Gender Inclusive Game Design: Expanding the Market</span></a>-</p>
<p style="text-align:left;">In my experience I never had to share a computer in school, and I would spend a lot of time using it during lessons for work and break times playing games. However, the other females in class would often choose to write in their books when they had the option and didn&#8217;t use the computer during break times. Sheri Graner Ray explains that women see computers as an object to co-operate with, where men choose to dominate them. If the girls found their experiences with computers a stressful one, perhaps because it was not &#8216;co-operating&#8217;, for example not doing what they want it to, they may associate them with stress and choose to use their books. However when men come acrross a problem, they overcome it as they &#8216;dominate&#8217; the computer. And so, the problem vanishes and they carry on as normal, with a sense of accomplishment over the machine. My explination of this situation is that I had a computer in my home before they arrived in school, and I was often encouraged to use it by my father, who also used it frequently. The other girls, my friend for example, did not use their computer at home even though they had one. Their parents didn&#8217;t use it unless they had to write and print documents for work, but the interaction would end there. And so facing the computer alone could seem like a scary situation. Other classmates may have not had a computer at home at all, and found the idea of learning to use the computer whilst being expected to produce work on it a daunting one.</p>
<p style="text-align:left;">So why are there women working in the computer industry? They may be a minority but they still exist, and if Sue Lewis and Sheri Graner Ray were right- how and why did they overcome the expectations? I&#8217;d like to introduce a few important female figures that had a large impact in the computer industy:</p>
<p style="text-align:center;"><a href="http://laydehgad.files.wordpress.com/2009/04/ada_lovelace_1838.jpg"><img class="aligncenter size-full wp-image-44" title="ada_lovelace_1838" src="http://laydehgad.files.wordpress.com/2009/04/ada_lovelace_1838.jpg?w=261&#038;h=322" alt="ada_lovelace_1838" width="261" height="322" /></a></p>
<p>Augusta Ada King, Countess of Lovelace, a.k.a <a href="http://en.wikipedia.org/wiki/Ada_Lovelace"><span style="color:#99cc00;">Ada Lovelace</span></a><strong> </strong>was a highly talented mathematician and scientist in the 1800&#8242;s. She is known for being the first female computer programmer  and worked closely with Charles Babbage developing the first analytical engine.</p>
<p style="text-align:center;"><a href="http://laydehgad.files.wordpress.com/2009/04/gracehopper.jpg"><img class="aligncenter size-full wp-image-45" title="gracehopper" src="http://laydehgad.files.wordpress.com/2009/04/gracehopper.jpg?w=200&#038;h=301" alt="gracehopper" width="200" height="301" /></a></p>
<p><a href="http://en.wikipedia.org/wiki/Grace_Hopper"><span style="color:#99cc00;">Grace Hooper</span></a> a.k.a &#8216;Amazing Grace&#8217; was an American computer scientist and U.S Naval officer. Her work includes computer programming for the Harvard Mark I computer and developing the first compiler for computer programming language. She also worked on programming the UNIVAC computer.</p>
<p><a href="http://farm2.static.flickr.com/1093/853764210_e1ac97d941.jpg?v=0"><img class="aligncenter size-full wp-image-46" title="853764210_e1ac97d941" src="http://laydehgad.files.wordpress.com/2009/04/853764210_e1ac97d941.jpg?w=258&#038;h=300" alt="853764210_e1ac97d941" width="258" height="300" /></a></p>
<p>Most famous for her work with graphical adventure games, <a href="http://en.wikipedia.org/wiki/Roberta_Williams"><span style="color:#99cc00;">Roberta Williams</span></a> was creator of the popular King&#8217;s Quest series. Along with her husband, they founded the company Sierra-Online and went on to make titles such as <em>The Colonel&#8217;s Bequest</em>, <em>Mixed-Up Mother Goose</em>, and &#8220;Phantasmagoria&#8221;.</p>
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		<title>Sister Vs Sister</title>
		<link>http://laydehgad.wordpress.com/2009/04/13/sister-vs-sister/</link>
		<comments>http://laydehgad.wordpress.com/2009/04/13/sister-vs-sister/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 19:33:37 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Sisters]]></category>

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		<description><![CDATA[In my previous post Her Initiative and Beyond: The History of the Girl Game Movement I briefly touched upon the differences between my sister and myself in terms of our experiences with games. I concluded that she preferred games that &#8230; <a href="http://laydehgad.wordpress.com/2009/04/13/sister-vs-sister/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=39&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In my previous post <a href="http://laydehgad.wordpress.com/2009/03/31/her-initiative-beyond-the-history-of-games-for-girls-part-1/"><span style="color:#99cc00;"><em>Her Initiative and Beyond: The History of the Girl Game Movement</em></span></a> I briefly touched upon the differences between my sister and myself in terms of our experiences with games. I concluded that she preferred games that more resembled toys e.g. The Sims and Roller Coaster Tycoon, where I also enjoyed those and additionally those that included goals, levels and more conflict such as Max Payne and Tomb Raider. In this post I am going to address the sociological differences between us both in hope to find a meaning behind our differences.</p>
<p>Nikki is two years older than me, and so, experienced two years of independence before I came along. Although young, within this period she would have to explore the social world alone, seeking attention and interacting with those around her. Perhaps this is where it all began? Once I was born, I had someone to interact with at all times, it would be easy for me to hide behind her in any social situation I felt was daunting, as she willingly stepped forward to seek interaction as she had always done. This human shield behaviour still exists to this date, I know that I&#8217;m safe in a social situation (meeting a new person for example) if she is by my side, because I know she&#8217;s more capable of getting a conversation going and entertaining them. So I relax, only giving input when I&#8217;m confident there will be a good response. Unfortunately, this behavior as a child didn&#8217;t help me when it was time to leave the nest and face the world alone for the first time, and I have subsequently adopted a shy personality. However, this is not entirely the cause. I was always the rounder child (&#8220;puppy fat&#8221;) which exposed me to the odd comment through primary school, and as that became less obvious through secondary school, the attention was focused towards my face and &#8220;geek&#8221; personality. Around this time spawned my first gaming addiction, Pokémon cards. And not so long after, I became enticed by the series of Pokémon games for the Game Boy Colour. I would spend every break and lunch time huddled in a small group, unaroused by our peers screaming and chanting to their own games of hop scotch and football. I was far more interested in this fantasy land and thus missed out on years worth of potential social interaction that would occur during our free time.</p>
<p>Moving on to secondary school, I had put down the Game Boy and become more interested in the home computer. I was more interested in socializing with my friends than before but would still spend hours on the computer when I got home. So I would still say my shy disposition was very much in play, (although I was more than outgoing around my friends) I would still retreat to the online world of acceptance. As we only owned one PC, it was required for Nikki and myself to share. Though we both got very different things out of the internet, Nikki would use MSN for socialising with her friends and look up amusing images on google. I also used MSN, but the majority of my friends consisted of users from around the world. Most of them I befriended from the online <a href="http://www.ringbearer.org/"><span style="color:#99cc00;">Lord of the Rings</span></a> role play chat room. I was also an avid user of <a href="http://www.gaiaonline.com/"><span style="color:#99cc00;">GaiaOnline</span></a>, the first forum I joined where you could create and dress your own Avatar, something I was very fond of. I also used <a href="http://www.habbohotel.com"><span style="color:#99cc00;">Habbo Hotel</span></a> for the same reasons, though became less interested over time due to having to buy &#8216;credits&#8217; to get more clothes and objects for your &#8216;rooms&#8217;. Gaia let you build up small amounts of &#8216;gold&#8217; for free as you visited each page, and you could earn more by posting comments, playing their mini games and trading. There were hundreds of outfits to dress your Avatar in, amusing me for many years until I became bored of the attitude of the majority of people using it. During the time I was interacting with these identity-less people, my sister would be out (under age) clubbing and hanging out on the streets with her social groups. But why did this direct me to games? Was it the long term exposure to the computer that lead me to curiosity, maybe by the mini-games I would play online? Or perhaps the escapism issues I had throughout school that drew me into books and films, and then games?</p>
<p>I wouldn&#8217;t say I was bullied over my looks, It was more the odd comment thrown here and there from a bored/immature/insecure (whatever you would like to name them) &#8220;peer&#8221;. But &#8220;the geeks&#8221;, as me and my friends were referred to, stuck throughout school. Refferring to our reluctence to follow popular culture and adhere to the &#8220;social norms&#8221; of our time. Girls would be obsessed with drama, make-up, gossip and getting a boyfriend. We wanted fun, adventure, and trust within our friendships. I rebelled against this norm more than my friends, adopting a tomboy look and &#8220;the whole world is against me&#8221; personality. Nikki, on the other hand, had her own niche of friends who found a good balance between &#8220;girly-ness&#8221;, where they were accepted by peers for following the norm, and maturity, allowing them to befriend any other social group they felt like without discrimination.</p>
<p>Don&#8217;t worry, I&#8217;m not unloading my unresolved childhood issues on you, I do have a point!</p>
<p>As I mentioned before, I enjoy reading books. I grew up reading Harry Potter and the Dark Materials, encouraging me to endulge myself in the fantasy worlds so much so I would dream of becoming the characters. And so the obvious pattern here is  escaping into a fantasy world that games provide. But I never want to <em>be</em> the characters, I just want to play them. Books provide a much richer narrative compared to games with no interaction involved (Unless you are reading an alternate ending-type book), where as games allow you to make choices, to control and think for the character whilst moving them around the levels. I plan to write about the perception of gender in games in comparison to other media in a seperate post.</p>
<p>In conclusion, Nikki never felt the need to escape from reality as she had positive reinforcement from those around her. The character she was playing was herself, and it was desirable, so why should she want to play someone else?</p>
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		<title>A Conversation</title>
		<link>http://laydehgad.wordpress.com/2009/04/02/a-conversation/</link>
		<comments>http://laydehgad.wordpress.com/2009/04/02/a-conversation/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 17:19:50 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Jealousy]]></category>
		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=34</guid>
		<description><![CDATA[Keflyn I&#8217;m writing a blog entry on how there is no articles on male representation in games and asking why its ok for men to be stereotyped but not women 16:37Rachel it&#8217;s a good plan, i need to write something &#8230; <a href="http://laydehgad.wordpress.com/2009/04/02/a-conversation/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=34&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h5 class="other">Keflyn</h5>
<p class="p_other pic_padding">I&#8217;m writing a blog entry on how there is no articles on male representation in games and asking why its ok for men to be stereotyped but not women</p>
<h5 class="self"><span class="time_stamp ts_self">16:37</span>Rachel</h5>
<p class="p_self pic_padding">it&#8217;s a good plan, i need to write something similar</p>
<p class="p_self pic_padding">have you found no articles on it?</p>
<h5 class="other"><span class="time_stamp ts_other">16:38</span>Keflyn</h5>
<p class="p_other pic_padding">I&#8217;m gonna say how maybe its all down to jealously at the end of the post xD</p>
<h5 class="self"><span class="time_stamp ts_self">16:38</span>Rachel</h5>
<p class="p_self pic_padding">haha what that we&#8217;re jealous of characters?</p>
<h5 class="other"><span class="time_stamp ts_other">16:38</span>Keflyn</h5>
<p class="p_other pic_padding">No, i&#8217;ve typed it in and just got articles on women..</p>
<p class="p_other pic_padding">Your jealous of the way the characters look its why you complain about them</p>
<h5 class="self"><span class="time_stamp ts_self">16:39</span> Rachel</h5>
<p class="p_self pic_padding">maybe a little, but i&#8217;d never want to look as slaggish as some</p>
<h5 class="other"><span class="time_stamp ts_other">16:39</span> Keflyn</h5>
<p class="p_other pic_padding">That&#8217;s why i&#8217;m saying it might be down to jealously</p>
<p class="p_other pic_padding">also wrote about how it might have to do with other media and how skinny women are considered as unhealthy and a bad influence on womens health but muscly men aren&#8217;t</p>
<h5 class="self"><span class="time_stamp ts_self">16:40</span>Rachel</h5>
<p class="p_self pic_padding">i think the thing with the beefy male issue is that in fighting games,you have to be beefy to fight</p>
<p class="p_self pic_padding">but that doesn&#8217;t explain why they give them generic hard-man looks</p>
<p class="p_self pic_padding">like their face n stuff</p>
<h5 class="other"><span class="time_stamp ts_other">16:41</span>Keflyn</h5>
<p class="p_other pic_padding">but women in them games as well wouldn&#8217;t be as skinny as they are</p>
<h5 class="self"><span class="time_stamp ts_self">16:41</span>Rachel</h5>
<p class="p_self pic_padding">nah they&#8217;d be muscly and in very good shape</p>
<p class="p_self pic_padding">i don&#8217;t mind women like that</p>
<p class="p_self pic_padding">it&#8217;s when they&#8217;re bikini clad that it annoys me</p>
<h5 class="other"><span class="time_stamp ts_other">16:42</span>Keflyn</h5>
<p class="p_other pic_padding">but even magic users and stuff are always skinny as well</p>
<h5 class="self"><span class="time_stamp ts_self">16:42</span>Rachel</h5>
<p class="p_self pic_padding">true</p>
<h5 class="other"><span class="time_stamp ts_other">16:42</span>Keflyn</h5>
<p class="p_other pic_padding">i mean there not skinny</p>
<p class="p_other pic_padding">there equally as muscly</p>
<h5 class="self"><span class="time_stamp ts_self">16:43</span>Rachel</h5>
<p class="p_self pic_padding">mm i get ye</p>
<h5 class="other"><span class="time_stamp ts_other">16:43</span>Keflyn</h5>
<p class="p_other pic_padding">i mention how men are always muscly killing machines in games</p>
<h5 class="self"><span class="time_stamp ts_self">16:44</span>Rachel</h5>
<p class="p_self pic_padding">it depends what the story is</p>
<p class="p_self pic_padding">a lot of fighting games stories are &#8220;killing machine getting revenge&#8221;</p>
<p class="p_self pic_padding">if you wrote that in a book no one would buy it</p>
<h5 class="other"><span class="time_stamp ts_other">16:45</span>Keflyn</h5>
<p class="p_other pic_padding">nope</p>
<h5 class="other"><span class="time_stamp ts_other">16:46</span>Keflyn</h5>
<p class="p_other pic_padding">its just weird how there is hardly any or nothing on male representation in games, its like the way there shown is perfect</p>
<h5 class="self"><span class="time_stamp ts_self">16:48</span>Rachel</h5>
<p class="p_self pic_padding">doesn&#8217;t that show guys don&#8217;t care or don&#8217;t want to admit they they care?</p>
<h5 class="other"><span class="time_stamp ts_other">16:48</span>Keflyn</h5>
<p class="p_other pic_padding">That&#8217;s what I said</p>
<p class="p_other pic_padding">but even is the minority of men are effected by it why shouldn&#8217;t they try to appeal to them like they do with women?</p>
<h5 class="self"><span class="time_stamp ts_self">16:50</span>Rachel</h5>
<p class="p_self pic_padding">do a poll</p>
<p class="p_self pic_padding">ask if guys care what their characters look like</p>
<p class="p_self pic_padding">and if it turns out they do</p>
<p class="p_self pic_padding">ask people why they don&#8217;t do anything about it?</p>
<h5 class="other"><span class="time_stamp ts_other">16:51</span>Keflyn</h5>
<p class="p_other pic_padding">I might do</p>
<h5 class="self"><span class="time_stamp ts_self">16:52</span>Rachel</h5>
<p class="p_self pic_padding">i&#8217;d of thought women do because they&#8217;ve always been degraded by men</p>
<p class="p_self pic_padding">and the games industry is one of the only art/media one&#8217;s left to not really include women</p>
<h5 class="other"><span class="time_stamp ts_other">16:53</span>Keflyn</h5>
<p class="p_other pic_padding">But would you like it if we made every female character really ugly?</p>
<h5 class="self"><span class="time_stamp ts_self">16:54</span>Rachel</h5>
<p class="p_self pic_padding">it&#8217;s not about the looks, it&#8217;s about the way they&#8217;re dressed</p>
<p class="p_self pic_padding">their personalities</p>
<p class="p_self pic_padding">sometimes the looks- if they&#8217;re not even real proportions. Like when lara crofts head was smaller than her waist</p>
<h5 class="other"><span class="time_stamp ts_other">16:54</span>Keflyn</h5>
<p class="p_other pic_padding">Lara croft and Nariko are sure not wearing much but there personality is about being a strong women? Men personalities in games arent always the best alot of the time there equally as annoying</p>
<h5 class="self"><span class="time_stamp ts_self">16:55</span>Rachel</h5>
<p class="p_self pic_padding">but most games are good with that</p>
<h5 class="self"><span class="time_stamp ts_self">16:56</span>Rachel</h5>
<p class="p_self pic_padding">lara doesn&#8217;t wear much, but she never has her cleavage out</p>
<p class="p_self pic_padding">the only thing is the shorts</p>
<h5 class="other"><span class="time_stamp ts_other">16:56</span>Keflyn</h5>
<p class="p_other pic_padding">I&#8217;ve seen you wear shorts like that before <span class="emote_text">:)</span><img class="emote_img" style="background:transparent url('http://b.static.ak.fbcdn.net/images/sprite/MegaSprite_5000_ltr.gif?8:154251') no-repeat scroll -590px -84px;" src="http://static.ak.fbcdn.net/images/blank.gif" alt=":)" /></p>
<h5 class="self"><span class="time_stamp ts_self">16:56</span>Rachel</h5>
<p class="p_self pic_padding">yup : D</p>
<p class="p_self pic_padding">which is why i don&#8217;t mind lara</p>
<h5 class="other"><span class="time_stamp ts_other">16:57</span>Keflyn</h5>
<p class="p_other pic_padding">But alot of women DO dress like alot of the female characters in games</p>
<h5 class="self"><span class="time_stamp ts_self">16:57</span>Rachel</h5>
<p class="p_self pic_padding">i&#8217;d of thought it was more the other way round</p>
<p class="p_self pic_padding">it kinda goes Media&gt;Women&gt;Games</p>
<h5 class="other"><span class="time_stamp ts_other">16:57</span>Keflyn</h5>
<p class="p_other pic_padding">Thats what I mean, women in real life do wear equally as little clothes as some female characters in games</p>
<h5 class="self"><span class="time_stamp ts_self">16:58</span>Rachel</h5>
<p class="p_self pic_padding">but women in real life aren&#8217;t going out fighting monsters</p>
<p class="p_self pic_padding">and most of the time they dress in little when they&#8217;re going on nights out</p>
<h5 class="other"><span class="time_stamp ts_other">17:00</span>Keflyn</h5>
<p class="p_other pic_padding">I just don&#8217;t feel that women put up a good argument when it comes to this stuff because most of them are as bad as the characters. Its like when black people hate racism and being called the N word but alot of them use it themselves</p>
<h5 class="self"><span class="time_stamp ts_self">17:00</span>Rachel</h5>
<p class="p_self pic_padding">i agree completely, women slag themselves up a lot</p>
<p class="p_self pic_padding">but if they were told &#8220;you&#8217;ve been missioned to fight off Lord Ezergold&#8221; or something</p>
<h5 class="other"><span class="time_stamp ts_other">17:01</span>Keflyn</h5>
<p class="p_other pic_padding">yes its bad for the girls who dont but if you don&#8217;t stop doing it as a whole how can you expect the other media to?</p>
<h5 class="self"><span class="time_stamp ts_self">17:01</span>Rachel</h5>
<p class="p_self pic_padding">they wont put their sexy shoes on and a bikini</p>
<h5 class="other"><span class="time_stamp ts_other">17:02</span>Keflyn</h5>
<p class="p_other pic_padding">I dont think i&#8217;ve see a game where a girl in high heels and a bikini is fighting in world war 2</p>
<h5 class="self"><span class="time_stamp ts_self">17:02</span>Rachel</h5>
<p class="p_self pic_padding">they released a game recently with girls in bikinis fighting zombies</p>
<p class="p_self pic_padding">http://www.joystiq.com/2009/02/10/hot-girls-slicing-up-zombies-is-something-we-can-immediately-ide/</p>
<p class="p_self pic_padding">and there&#8217;s another with this women in a latex onsie with ridiculously long legs and high heels</p>
<h5 class="other"><span class="time_stamp ts_other">17:03</span>Keflyn</h5>
<p class="p_other pic_padding">thats one of them cheap arms they try to appeal to the men in order to make quick money</p>
<h5 class="self"><span class="time_stamp ts_self">17:04</span>Rachel</h5>
<p class="p_self pic_padding">exactly</p>
<h5 class="other"><span class="time_stamp ts_other">17:04</span>Keflyn</h5>
<p class="p_other pic_padding">i dont count them as games because there stupid</p>
<h5 class="self"><span class="time_stamp ts_self">17:04</span>Rachel</h5>
<p class="p_self pic_padding">but a huge group of men got together and thought that was a good idea</p>
<h5 class="other"><span class="time_stamp ts_other">17:04</span>Keflyn</h5>
<p class="p_other pic_padding">its not a serious game though.</p>
<h5 class="self"><span class="time_stamp ts_self">17:04</span>Rachel</h5>
<p class="p_self pic_padding">and they&#8217;re in the game industry</p>
<p class="p_self pic_padding">it doesn&#8217;t make me laugh</p>
<h5 class="other"><span class="time_stamp ts_other">17:05</span>Keflyn</h5>
<p class="p_other pic_padding">Its one of them games that were made for the purpose of horny guys</p>
<p class="p_other pic_padding">its not like one of them games that try to appeal to the mass market.</p>
<h5 class="self"><span class="time_stamp ts_self">17:06</span>Rachel</h5>
<p class="p_self pic_padding">that doesn&#8217;t give it an excuse to make it though</p>
<h5 class="other"><span class="time_stamp ts_other">17:06</span>Keflyn</h5>
<p class="p_other pic_padding">no but if they made a game with men in underwear nothing would be said</p>
<h5 class="self"><span class="time_stamp ts_self">17:06</span>Rachel</h5>
<p class="p_self pic_padding">you don&#8217;t see any games out there where you play a beefy jerk in a leopard print thong</p>
<p class="p_self pic_padding">it would!</p>
<p class="p_self pic_padding">no one would buy it</p>
<p class="p_self pic_padding">maybe for a joke</p>
<h5 class="other"><span class="time_stamp ts_other">17:07</span>Keflyn</h5>
<p class="p_other pic_padding">and you think people will buy that game?</p>
<h5 class="self"><span class="time_stamp ts_self">17:07</span>Rachel</h5>
<p class="p_self pic_padding">not at all</p>
<p class="p_self pic_padding">none of my friends would like it</p>
<h5 class="other"><span class="time_stamp ts_other">17:07</span>Keflyn</h5>
<p class="p_other pic_padding">I still dont think that game is as bad as the play boy game that was created by a female</p>
<h5 class="self"><span class="time_stamp ts_self">17:08</span>Rachel</h5>
<p class="p_self pic_padding">but females are what playboy is all about</p>
<p class="p_self pic_padding">it&#8217;s sad</p>
<p class="p_self pic_padding">it puts women down</p>
<p class="p_self pic_padding">playboy women just want to look like porn</p>
<p class="p_self pic_padding">and that&#8217;s what&#8217;s seen as desirable</p>
<h5 class="other"><span class="time_stamp ts_other">17:08</span>Keflyn</h5>
<p class="p_other pic_padding">but a women made that game so why is it always blamed on the men?</p>
<h5 class="self"><span class="time_stamp ts_self">17:09</span>Rachel</h5>
<p class="p_self pic_padding">so suddenly we&#8217;re all put under pressure cause guys think women like looking like that</p>
<p class="p_self pic_padding">because the men are the majority</p>
<h5 class="other"><span class="time_stamp ts_other">17:09</span>Keflyn</h5>
<p class="p_other pic_padding">the majority of gamers are men too</p>
<h5 class="self"><span class="time_stamp ts_self">17:09</span>Rachel</h5>
<p class="p_self pic_padding">60% yeah</p>
<h5 class="other"><span class="time_stamp ts_other">17:11</span>Keflyn</h5>
<p class="p_other pic_padding">blaming the majority isnt the way to do it</p>
<h5 class="self"><span class="time_stamp ts_self">17:12</span>Rachel</h5>
<p class="p_self pic_padding">i&#8217;m afriad that&#8217;s how most people work</p>
<h5 class="other"><span class="time_stamp ts_other">17:13</span>Keflyn</h5>
<p class="p_other pic_padding">and thats how people try to sell stuff by appealing to the majority</p>
<h5 class="self"><span class="time_stamp ts_self">17:13</span>Rachel</h5>
<p class="p_self pic_padding">and it&#8217;s wrong</p>
<p class="p_self pic_padding">maybe women would be the majority if people tried to make games that they liked</p>
<p class="p_self pic_padding">but they don&#8217;t want to</p>
<p class="p_self pic_padding">because they think they&#8217;re the minority, and dont play games</p>
<h5 class="other"><span class="time_stamp ts_other">17:14</span>Keflyn</h5>
<p class="p_other pic_padding">What sort of game would you like there to be?</p>
<h5 class="self"><span class="time_stamp ts_self">17:15</span>Rachel</h5>
<p class="p_self pic_padding">i&#8217;m not a very good example cause most games please me. But i do enjoy puzzle related ones</p>
<p class="p_self pic_padding">like tomb raider</p>
<p class="p_self pic_padding">i don&#8217;t even know myself what women want</p>
<p class="p_self pic_padding">it&#8217;s hard to know if you&#8217;ve never tried it cause it&#8217;s not been made</p>
<h5 class="other"><span class="time_stamp ts_other">17:16</span>Keflyn</h5>
<p class="p_other pic_padding">Lara Croft is wearing acceptable clothing for what she does, she is in alot of very hot places</p>
<h5 class="self"><span class="time_stamp ts_self">17:16</span>Rachel</h5>
<p class="p_self pic_padding">she is</p>
<p class="p_self pic_padding">and they need to be durable, not like latex jump suits</p>
<p class="p_self pic_padding">which is why i don&#8217;t mind what she wears</p>
<h5 class="other"><span class="time_stamp ts_other">17:17</span>Keflyn</h5>
<p class="p_other pic_padding">people complain about her body proportions aswell but she is just as exaggerated as alot of males bodys</p>
<h5 class="self"><span class="time_stamp ts_self">17:17</span>Rachel</h5>
<p class="p_self pic_padding">i think old lara was a bit too unbelievable</p>
<p class="p_self pic_padding">but i like the way she is now</p>
<p class="p_self pic_padding">pretty much the same as angelina</p>
<h5 class="other"><span class="time_stamp ts_other">17:18</span>Keflyn</h5>
<p class="p_other pic_padding">but look at He Man for example. he is a rediculos size and only steriods would get you there.</p>
<h5 class="self"><span class="time_stamp ts_self">17:18</span>Rachel</h5>
<p class="p_self pic_padding">it&#8217;s funny cause if you look at the US army, the UK army too, they&#8217;re not beefy at all</p>
<p class="p_self pic_padding">they&#8217;re in good shape</p>
<p class="p_self pic_padding">but they don&#8217;t look like a killing machine</p>
<h5 class="other"><span class="time_stamp ts_other">17:19</span>Keflyn</h5>
<p class="p_other pic_padding">exactly,, but in games there muscles have been doubled in size to that of a body builder</p>
<h5 class="other"><span class="time_stamp ts_other">17:20</span>Keflyn</h5>
<p class="p_other pic_padding">that wouldnt be realistic in a game</p>
<h5 class="self"><span class="time_stamp ts_self">17:20</span>Rachel</h5>
<p class="p_self pic_padding">i agree</p>
<p class="p_self pic_padding">but they&#8217;re made like that because that&#8217;s what the designer is jealous of</p>
<p class="p_self pic_padding">it&#8217;s all about fantasy</p>
<p class="p_self pic_padding">women characters are an object of someone&#8217;s fantasy</p>
<h5 class="other"><span class="time_stamp ts_other">17:21</span>Keflyn</h5>
<p class="p_other pic_padding">I just think people like to complain</p>
<h5 class="self"><span class="time_stamp ts_self">17:21</span>Rachel</h5>
<p class="p_self pic_padding">what they want the woman to look like</p>
<p class="p_self pic_padding">and so are men</p>
<h5 class="other"><span class="time_stamp ts_other">17:22</span>Keflyn</h5>
<p class="p_other pic_padding">There all made to that state that is consider &#8220;perfect&#8221;</p>
<h5 class="self"><span class="time_stamp ts_self">17:22</span>Rachel</h5>
<p class="p_self pic_padding">i think there are just a lot of social issues out there that give people something to complain about</p>
<p class="p_self pic_padding">yeah</p>
<p class="p_self pic_padding">it&#8217;s so hard</p>
<p class="p_self pic_padding">like</p>
<p class="p_self pic_padding">there are loads of women out there that are slags</p>
<p class="p_self pic_padding">and dress like it</p>
<p class="p_self pic_padding">and a lot of men like that, the woman is pretty much dressed to say &#8216;i&#8217;m up for it&#8217;</p>
<p class="p_self pic_padding">everything about them, small waist, big boobs, good features attracts male attention, cause that&#8217;s what genetics is about</p>
<p class="p_self pic_padding">which then puts pressure on the not so good looking people to dress like them</p>
<p class="p_self pic_padding">or they think they wouldn&#8217;t stand a chance with men</p>
<p class="p_self pic_padding">and they&#8217;re right, i&#8217;ve been shunned by loads of guys because i don&#8217;t look pretty</p>
<h5 class="other"><span class="time_stamp ts_other">17:25</span>Keflyn</h5>
<p class="p_other pic_padding">Thats why</p>
<p class="p_other pic_padding">maybe its because they were just not attracted to you?</p>
<p class="p_other pic_padding">it doesnt mean your ugly</p>
<h5 class="self"><span class="time_stamp ts_self">17:26</span>Rachel</h5>
<p class="p_self pic_padding">so that&#8217;s probably why sometimes i like to dress a bit sexy because i feel it&#8217;s making up for the fact i have low self image issues</p>
<h5 class="other"><span class="time_stamp ts_other">17:27</span>Keflyn</h5>
<p class="p_other pic_padding">I&#8217;ve spoken to so many people that think your attractive Rachel and very pretty so its all down to personal prefrence.</p>
<h5 class="self"><span class="time_stamp ts_self">17:27</span>Rachel</h5>
<p class="p_self pic_padding">oh..thanks haha</p>
<h5 class="other"><span class="time_stamp ts_other">17:28</span>Keflyn</h5>
<p class="p_other pic_padding">I think a girl is more un attrative when she dresses like a slag</p>
<h5 class="self"><span class="time_stamp ts_self">17:28</span>Rachel</h5>
<p class="p_self pic_padding">me too</p>
<h5 class="other"><span class="time_stamp ts_other">17:28</span>Keflyn</h5>
<p class="p_other pic_padding">some dont</p>
<h5 class="self"><span class="time_stamp ts_self">17:28</span>Rachel</h5>
<p class="p_self pic_padding">it was on tv yesterday on that sex ed programme that&#8217;s out now</p>
<h5 class="other"><span class="time_stamp ts_other">17:28</span>Keflyn</h5>
<p class="p_other pic_padding">Thats why I think the girls in men mags are ugly.</p>
<h5 class="self"><span class="time_stamp ts_self">17:28</span>Rachel</h5>
<p class="p_self pic_padding">i think some guys will want to have sex with a woman like that but then after want nothing to do with them</p>
<p class="p_self pic_padding">everything about the girl will turn them on but once they&#8217;ve got what they wanted they don&#8217;t need her anymore</p>
<h5 class="other"><span class="time_stamp ts_other">17:29</span>Keflyn</h5>
<p class="p_other pic_padding">Are you as offended by pornos and men mag as you are when it comes to games that display women in the same way?</p>
<h5 class="self"><span class="time_stamp ts_self">17:29</span>Rachel</h5>
<p class="p_self pic_padding">yes</p>
<p class="p_self pic_padding">i would never want to look like the girls in them</p>
<p class="p_self pic_padding">but at the same time there are things i want to improve on myself</p>
<h5 class="other"><span class="time_stamp ts_other">17:30</span>Keflyn</h5>
<p class="p_other pic_padding">when they create games like that they are trying to appeal to that market because thats where they see the money is</p>
<h5 class="self"><span class="time_stamp ts_self">17:31</span>Rachel</h5>
<p class="p_self pic_padding">totally</p>
<h5 class="other"><span class="time_stamp ts_other">17:31</span>Keflyn</h5>
<p class="p_other pic_padding">then there are games like The Sims that appeal more to females</p>
<h5 class="self"><span class="time_stamp ts_self">17:31</span>Rachel</h5>
<p class="p_self pic_padding">but i think they&#8217;re ignoring the fact there is money in girls too</p>
<h5 class="other"><span class="time_stamp ts_other">17:31</span>Keflyn</h5>
<p class="p_other pic_padding">and they try to aim it more towards that market</p>
<h5 class="self"><span class="time_stamp ts_self">17:31</span>Rachel</h5>
<p class="p_self pic_padding">i think a lot of women like &#8216;toys&#8217; like the sims, and spore</p>
<p class="p_self pic_padding">because it&#8217;s more creative</p>
<h5 class="other"><span class="time_stamp ts_other">17:32</span>Keflyn</h5>
<p class="p_other pic_padding">There not ignoring it, they just not bothered by it,They find it easier to appeal to the 60% of males then to the females</p>
<h5 class="self"><span class="time_stamp ts_self">17:32</span>Rachel</h5>
<p class="p_self pic_padding">true</p>
<h5 class="other"><span class="time_stamp ts_other">17:32</span>Keflyn</h5>
<p class="p_other pic_padding">even you said you don&#8217;t know what girls want from games</p>
<p class="p_other pic_padding"><span id="more-34"></span></p>
<p class="p_other pic_padding">- A conversation between a friend and myself, we are both studying Gender in games for our Critical Studies project. It&#8217;s quite handy to have a male point of view, and I have a feeling we&#8217;re both going to be racking each others brains for answers and understanding of the opposite gender.</p>
<p class="p_other pic_padding">The beggining of the conversation started with the theory that women are jealous of the female characters, and that&#8217;s why they complain about the way video game characters look. I think in some cases Keflyn is right, the women that are created for the majority of games are made to look &#8220;perfect&#8221;. This is probably a marketing technique, if most of the consumers are men, they may be more likely to buy the game if there&#8217;s a  &#8220;sexy&#8221; woman in it. But how are we supposed to not be jealous? Everything about the &#8220;perfect&#8221; character is challenging our self-image. Firstly, it was designed by a man (in most cases, I would hope) and he designed her to look how he wanted a woman to look. We are immediately aware that we don&#8217;t look like that, and unless we undergo countless number or surgeries, probably never will. So perhaps anger kicks in (in the form of jealousy) because we know we could never be her, or maybe you&#8217;re not jealous, but angry that she has been created to TRY and make you jealous. But games are not alone here, TV programmes and Film do the same thing. The main female characters of <a href="http://www.imdb.com/title/tt0362359/"><span style="color:#99cc00;">The OC</span></a> are all beautiful, and most of the extras too (and so are the men). Because they know that this will attract the most viewers, without caring whether the majority of teenage girls and boys will tune and &#8220;wish I looked like that&#8221;, because they are still watching it, despite their insecurities. In fact, it&#8217;s probably their insecurities making them watch it. But the difference between TV/Film and games is that that actors in TV and Film are real people, and so they are believable. Where as the characters in games are created by someone, and so instead of thinking &#8220;They&#8217;re beautiful, I&#8217;m jealous of how they look but that&#8217;s just how genes work, it&#8217;s not their fault.&#8221; we think &#8220;They&#8217;re beautiful because someone made them like that. I&#8217;m jealous because that&#8217;s what someone thinks I should look like.&#8221;</p>
<p class="p_other pic_padding">We also adressed how it&#8217;s not only women but men that are created to be &#8220;perfect&#8221;. Let&#8217;s use Chris Redfield as an example:</p>
<p class="p_other pic_padding"><a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://i140.photobucket.com/albums/r18/AgentViper1/Chris_redfield.jpg"><img class="aligncenter size-full wp-image-57" title="chris_redfield1" src="http://laydehgad.files.wordpress.com/2009/04/chris_redfield1.jpg?w=302&#038;h=226" alt="chris_redfield1" width="302" height="226" /></a></p>
<p class="p_other pic_padding"><a href="http://img67.imageshack.us/img67/6121/re525mv9.jpg"><img class="aligncenter size-full wp-image-58" title="re525mv91" src="http://laydehgad.files.wordpress.com/2009/04/re525mv91.jpg?w=303&#038;h=170" alt="re525mv91" width="303" height="170" /></a></p>
<p class="p_other pic_padding">
<p class="p_other pic_padding">
<p class="p_other pic_padding">In the first image, he resembles a generic man, medium built and not outstandingly attractive. In the most recent version of the game, they have made him extremely muscly, and although it&#8217;s difficult to see here, made him slightly more attractive looking. The first image is much less intimidating, his physique is believable for what he is required to do. For some reason, they decided that he needed to be pumped up on steroids and undergo some facial surgery in order to what? Encourage more players? There is already a large audience that play Resident Evil, and would buy it despite a change in his appearance. Maybe they wanted to encourage girls to pick up the game, as everything about his body reflects the<a href="http://www.uwire.com/Article.aspx?id=3839458"> <span style="color:#99cc00;">Sociobiological Theory of Attractiveness</span></a> where women are attracted to men who look like they can protect them. This also explains why men are more attracted to women with a small waist, big hips and large breasts, as they show signs of fertility. I certainly hope men are intimidated by his appearance, as it would give them a taste of their own medicine.</p>
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		<title>Her Interactive &amp; Beyond: The History of the Girl Game Movement</title>
		<link>http://laydehgad.wordpress.com/2009/03/31/her-initiative-beyond-the-history-of-games-for-girls-part-1/</link>
		<comments>http://laydehgad.wordpress.com/2009/03/31/her-initiative-beyond-the-history-of-games-for-girls-part-1/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 21:46:45 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Girls]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[Women]]></category>

		<guid isPermaLink="false">http://laydehgad.wordpress.com/?p=23</guid>
		<description><![CDATA[JULY 16, 2008 – LOS ANGELES – Forty percent of gamers are women according to a new survey released today by the video game industry&#8217;s trade group, the Entertainment Software Association (ESA). With this in mind, the questions seems to &#8230; <a href="http://laydehgad.wordpress.com/2009/03/31/her-initiative-beyond-the-history-of-games-for-girls-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=23&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><em>JULY 16, 2008 – LOS ANGELES – </em><em>F</em><em>orty percent of gamers are women according to a new survey released today by the video game industry&#8217;s trade group, the Entertainment Software Association (ESA).</em></p>
<p style="text-align:left;">With this in mind, the questions seems to be: Why are games not being made for women?</p>
<p style="text-align:left;">Or are they?<img class="aligncenter size-full wp-image-26" title="picture-12" src="http://laydehgad.files.wordpress.com/2009/03/picture-12.png?w=404&#038;h=121" alt="picture-12" width="404" height="121" /></p>
<p style="text-align:center;">-An Extract from <a href="http://books.google.co.uk/books?id=v3wRrNlPOe0C&amp;dq=Gender+Inclusive+Game+Design&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=1DHSSe2qFOaOjAfcxKj0Bg&amp;sa=X&amp;oi=book_result&amp;resnum=4&amp;ct=result#PPR14,M1"><span style="color:#99cc00;">Gender Inclusive Game Design: Expanding the Market</span></a>, Sheri Graner Ray</p>
<p style="text-align:center;"><img src="///Users/laydeh/Library/Caches/TemporaryItems/moz-screenshot.jpg" alt="" />Unfortunately, Publishers, under the distorted view that <strong>girls don&#8217;t play games</strong>, turned them away. With the formation of Her Initiative came their first self-published game,<span style="color:#333333;"> McKenzie &amp; Co. </span>(96).<strong> </strong>The game is based on the every day life of a girl (McKenzie). As the player, you are required to attend school where you complete tests and socialize with friends etc (These are done by completing mini-games). You can also visit the mall and buy clothes and return home to talk to your friends over the phone. The idea is simple, but the game sold 80,000 units.</p>
<p style="text-align:center;"><a href="http://www.famcomgames.com/usrimage/mckenzie%20&amp;%20co.%20-new-pc.jpg"><img class="aligncenter" title="McKenzie &amp; Co." src="http://www.famcomgames.com/usrimage/mckenzie%20&amp;%20co.%20-new-pc.jpg" alt="" width="280" height="280" /></a></p>
<p style="text-align:center;"><span style="color:#333333;">-</span><a href="http://www.csoon.com/issue14/mckenzie.htm"><span style="color:#99cc00;">Full Review</span></a>-</p>
<p style="text-align:left;">Next to hit the shelves was the Queen of play herself, <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.amazon.com/Mattel-16379-Barbie-Fashion-Designer/dp/B00003IEG2/ref=sr_1_1?ie=UTF8&amp;s=software&amp;qid=1238528461&amp;sr=1-1"><span style="color:#99cc00;">Barbie Fashion Designer</span></a> (Mattel, 97). Already with a reputation as being <strong>the </strong>girls toy, it was hardly surprising to see the game sell 600,000 units in its first year and become popular with young girls (including me). Again the concept of the game was simple, design outfits for Barbie and watch her show them off on the catwalk. The game even provided you with fabric to print the designs onto (though this was usually quite difficult, expensive and never looked as nice as on the computer screen). However, even with the success of Barbie Fashion Designer, any new release that attempted to follow in its footsteps would never matched the figures and eventually companies such as Purple Moon and Mattel closed their doors.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-31" title="picture-3" src="http://laydehgad.files.wordpress.com/2009/03/picture-3.png?w=442&#038;h=148" alt="picture-3" width="442" height="148" /></p>
<p style="text-align:center;">-An extract from Gender Inclusive Game Design: Expanding the Market, Sheri Graner Ray</p>
<p style="text-align:left;">OK, so far the games mentioned have been aimed at girls.  But is that what we really want? Saying that companies are missing out 40% of the market by not designing games for girls is just as bad as a company designing a game only for girls. This means they lose 60% of their market. However, the game would probably attract more non-gamers so the percentage would rise and they would continue to make more money. But what if they made a game that was both desirable for girls and boys?</p>
<p style="text-align:left;">When I think back to playing games as a young girl, I never questioned why I liked more games than others. As I mentioned before, one of the games I owned was Barbie Fashion Designer. Thinking back, I can remember it feeling more like a toy than an actual game. In an interview with the BBC, Nancy Smith revealed that &#8220;<em>To some degree The Sims is more of a toy than a game. People want to create characters, tell stories and explore relationships in a way that is maybe different from their real lives.”. </em>I totally agree with this statement, I have many friends that play The Sims but would not consider themselves a gamer. I also have friends that consider themselves a gamer, but have no interest in The Sims at all. Personally, I enjoy playing The Sims and consider myself a gamer too. I brought this up because as a child Barbie Fashion Designer felt more like a toy than a game that both I (who played other games) and my sister (who had little interest in other games) could both enjoy.</p>
<p style="text-align:left;">I find it interesting that even though my sister and I were brought up in the same environment, exposed to the same games, access to a computer and are both female, that we are both very different people (Like most siblings). Games we were brought up with include titles such as Barbie Magic Hair Styler, Barbie Fashion Designer, Tomb Raider, Catz, Dogz, The Sims, Roller Coaster Tycoon, Theme Park World, GTA, Tekken, Worms, Max Payne, DDR and various others. I split the games up into two categories:</p>
<p style="text-align:left;"><strong><span style="color:#99cc00;">Games I Like:</span></strong></p>
<p style="text-align:left;">All of the above</p>
<p style="text-align:left;"><span style="color:#99cc00;"><strong>Games She Likes:</strong></span></p>
<p style="text-align:left;">
<p style="text-align:left;">Both Barbie games, Catz, Dogz, The Sims, Roller Coaster Tycoon, Theme Park World and DDR.</p>
<p style="text-align:left;">Most of the games listed here all lack one thing in common: A goal. The theme park games did have some goals, such as making a certain amount of money or getting a certain number of customers through the door. But we only ever played the game in Sandbox mode, which ruled out goals and let you have free reign. As for DDR, it wasn&#8217;t about competing against the other player, more like being able to master each song and enjoying the physical activity that came with it.</p>
<p style="text-align:left;">However, although she had no interest in the other games listed, she would happily sit and watch me play them. Another interesting point brought up by Sheri Graner Ray was an observation of a female member of staff in an arcade. Boys would often enter the arcade with their girlfriends at their side, walk over to a machine and start playing. The girl would follow and watch from behind, occasionally going over to other machines to watch but always returning to her boyfriends side. Does this mean that women get more out of the visuals of a game? So much so that they can eliminate play all together and still hold interest. I&#8217;ll save that one for <a href="http://laydehgad.wordpress.com/2009/04/13/sister-vs-sister/"><span style="color:#99cc00;">another time</span></a>&#8230;</p>
<p style="text-align:left;">In conclusion, I don&#8217;t think that all games in the past were gender exclusive. Creating a gender biased game may not be the answer to creating the perfect game for girls, but maybe there is a market (my sister for example, and others like her). However, ignoring the difference in gender altogether is just as bad, as there are obvious differernces. In Part 2 I will be looking at what it is exactly that girls want in games, and how this differs from what has been and is being marketed.</p>
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		<title>Letting the Team Down?</title>
		<link>http://laydehgad.wordpress.com/2009/03/20/letting-the-team-down/</link>
		<comments>http://laydehgad.wordpress.com/2009/03/20/letting-the-team-down/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 21:38:49 +0000</pubDate>
		<dc:creator>Mincx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Sheva]]></category>

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		<description><![CDATA[As it is the release of Resident Evil 5 today and I have spent the last few hours hovering over my friend&#8217;s shoulder watching him play it, I unfortunately found myself disappointed at what could of been a potentially good &#8230; <a href="http://laydehgad.wordpress.com/2009/03/20/letting-the-team-down/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=laydehgad.wordpress.com&amp;blog=7028678&amp;post=14&amp;subd=laydehgad&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>As it is the release of Resident Evil 5 today and I have spent the last few hours hovering over my friend&#8217;s shoulder watching him play it, I unfortunately found myself disappointed at what could of been a potentially good female game character. It&#8217;s not the way Sheva is dressed, nor how she looks or or the way she speaks. In fact, it&#8217;s absolutely no fault of her own. Let me explain&#8230; Within only a few minutes of play, my friend had already formed a hatred towards this woman. Because she is an AI partner to the playable character &#8216;Chris Redfield&#8217;, she will obviously have drawbacks. Getting in the way, shooting when you don&#8217;t want her to, using health spray when you don&#8217;t want it etc. This is usually the norm when having a partner in a game, but unfortunately she&#8217;s setting the example for the female species. And from what I heard emit from my friends mouth the past few hours, she&#8217;s not doing a good job.</p>
<p>A few examples:</p>
<p>&#8220;Move out the way, b***h!&#8221;</p>
<p>&#8220;F*****g b***h!&#8221;</p>
<p>&#8220;Can she be any more stupid?&#8221;</p>
<p>&#8220;Don&#8217;t use it now you daft b***h&#8221;</p>
<p>etc.. etc..  And not too long after, another friend game to visit and they both exchanged angry words regarding Shiva.  I&#8217;m sure the intentions of using a female partner were good, but I think instead of portraying a strong, willful, respectable character, she has been observed to be an annoying, daft, stupid, waste-of-space woman. I hope that in meeting more Resident Evil 5 players, I will find someone who holds a different opinion.</p>
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